![]() Imagine my surprise when I return and try to get back in the groove, start my ability up and I kinda flash with no effect. I really enjoyed her World on Fire ability and during defense or survival missions my friend would bubble a point with Frost while I'd run around with World on Fire keeping the area clear. I agree that I don't like Embers rework and I was quite disappointed upon returning to the game. What a degradation in mechanical depth as well as playstyle. Now, people jizz with creativity and skill by activating DR in combination with Adaptation and face tank incoming damage. Previously, Ember survived on mobility, positioning and immediate CC, reflected in an active and awake playstyle. This simple interaction was largely unnoticed, because people strangely ignored #2, would often build Ember with Overextended and Energy Conversion, or open fights with Fireblast, as suggested in a popular YT video.Įven now, Ember's top damage potential comes from Fireball augment, even though this playstyle was gutted with latest rework. ![]() Inferno is praised for its raw damage potential, while even without boosted heat procs WoF managed similar numbers with casual help from Accelerant, but with significantly less upkeep costs and busywork. I'm not arguing, I'm explaining why people are wrong. Previous complaints came from a loud majority, who never bothered to explore the frame beyond simple P42W WoF builds and focused on superficial problems rooted either in general issues like scaling of Armor/enemy damage or in lack of experience connected to "Ember deals poop damage" slogans. I won't deny, my response contains salt and hostility, because I am actually angry about Ember's development. It's entirely possible to post a disagreement with someone without sounding like a total skoom.
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